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185 lines (172 loc) · 7.66 KB
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#include "../framework/vulkanRtApp.h"
#include "../framework/rayTracingPipeline.h"
#include "../framework/utilities.h"
class TransformApp : public VulkanRayTracingApp
{
struct DescriptorSetTable
{
magma::descriptor::UniformBuffer view = 0;
magma::descriptor::AccelerationStructure topLevel = 1;
} setTable;
magma::AccelerationStructureTriangles tris;
magma::AccelerationStructureInstances instance;
std::unique_ptr<magma::AccelerationStructureInputBuffer> vertexBuffer;
std::unique_ptr<magma::AccelerationStructureInstanceBuffer<magma::AccelerationStructureInstance>> instanceBuffer;
std::unique_ptr<magma::Buffer> scratchBuffer;
std::unique_ptr<magma::BottomLevelAccelerationStructure> bottomLevel;
std::unique_ptr<magma::TopLevelAccelerationStructure> topLevel;
std::unique_ptr<magma::DescriptorSet> descriptorSet;
std::unique_ptr<magma::RayTracingPipeline> pipeline;
magma::ShaderBindingTable shaderBindingTable;
public:
TransformApp(const AppEntry& entry):
VulkanRayTracingApp(entry, TEXT("Transform"), 512, 512)
{
setupView();
createGeometry();
createAccelerationStructures();
buildAccelerationStructures();
setupDescriptorSet();
setupPipeline();
for (size_t i = 0; i < commandBuffers.size(); ++i)
recordCommandBuffer(i);
timer->run();
}
void render(uint32_t bufferIndex) override
{
updateWorldTransform();
submitCommandBuffer(bufferIndex);
}
void setupView()
{
const rapid::vector3 eye(0.f, 0.f, -2.3f);
const rapid::vector3 center(0.f);
const rapid::vector3 up(0.f, 1.f, 0.f);
constexpr float fov = rapid::radians(45.f);
const float aspect = width/(float)height;
constexpr float zn = 0.1f, zf = 1.f;
const rapid::matrix view = rapid::lookAtRH(eye, center, up);
const rapid::matrix proj = rapid::perspectiveFovRH(fov, aspect, zn, zf);
magma::map(viewUniforms,
[&view, &proj](View *data)
{
data->viewInv = rapid::inverse(view);
data->projInv = rapid::inverse(proj);
data->viewProjInv = data->projInv * rapid::matrix3(data->viewInv);
});
}
void updateWorldTransform()
{
constexpr float speed = 0.05f;
const float step = timer->millisecondsElapsed() * speed;
static float angle = 0.f;
angle += step;
const rapid::matrix world = rapid::rotationY(rapid::radians(angle));
auto& instance = instanceBuffer->getInstance(0);
world.store(instance.transform.matrix);
}
void createGeometry()
{
const magma::vt::Pos3f vertices[] = {
{ 0.0f,-0.3f, 0.f},
{-0.6f, 0.3f, 0.f},
{ 0.6f, 0.3f, 0.f}
};
vertexBuffer = utilities::makeInputBuffer(vertices, cmdBufferCopy, allocator);
tris = magma::AccelerationStructureTriangles(VK_FORMAT_R32G32B32_SFLOAT, vertexBuffer.get());
}
void createAccelerationStructures()
{
bottomLevel = std::make_unique<magma::BottomLevelAccelerationStructure>(device,
std::list<magma::AccelerationStructureGeometry>{tris},
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
allocator);
instanceBuffer = std::make_unique<magma::AccelerationStructureInstanceBuffer<magma::AccelerationStructureInstance>>(device,
1, allocator);
instance = magma::AccelerationStructureInstances(instanceBuffer.get());
instanceBuffer->getInstance(0).accelerationStructureReference = bottomLevel->getReference();
topLevel = std::make_unique<magma::TopLevelAccelerationStructure>(device, instance,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR | VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR,
allocator);
}
void buildAccelerationStructures()
{
const VkDeviceSize maxSize = std::max(bottomLevel->getBuildScratchSize(), topLevel->getBuildScratchSize());
scratchBuffer = allocateScratchBuffer(maxSize);
cmdCompute->begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
{
instanceBuffer->updateModified(cmdCompute);
cmdCompute->pipelineBarrier(
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
magma::barrier::memory::transferWriteAccelerationStructureRead);
cmdCompute->buildAccelerationStructure(bottomLevel, {tris}, scratchBuffer);
cmdCompute->pipelineBarrier(
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
magma::barrier::memory::accelerationStructureWriteRead);
cmdCompute->buildAccelerationStructure(topLevel, instance, scratchBuffer);
}
cmdCompute->end();
magma::finish(cmdCompute, computeQueue);
}
void setupDescriptorSet()
{
setTable.view = viewUniforms;
setTable.topLevel = topLevel;
descriptorSet = std::make_unique<magma::DescriptorSet>(descriptorPool, setTable,
VK_SHADER_STAGE_RAYGEN_BIT_KHR, hostAllocator);
}
void setupPipeline()
{
const std::vector<magma::RayTracingShaderGroup> shaderGroups{
magma::GeneralRayTracingShaderGroup(0),
magma::TrianglesHitRayTracingShaderGroup(1),
magma::GeneralRayTracingShaderGroup(2)
};
auto layout = std::unique_ptr<magma::PipelineLayout>(new magma::PipelineLayout(
{
descriptorSet->getLayout(),
swapchainDescriptorSets.front()->getLayout(),
}, hostAllocator));
constexpr uint32_t maxRecursionDepth = 1;
pipeline = std::unique_ptr<magma::RayTracingPipeline>(new RayTracingPipeline(device,
{"trace", "hit", "miss"}, shaderGroups, maxRecursionDepth,
std::move(layout), hostAllocator));
shaderBindingTable.build(pipeline, cmdBufferCopy, allocator);
}
void recordCommandBuffer(size_t index)
{
std::shared_ptr<magma::CommandBuffer>& cmdBuffer = commandBuffers[index];
magma::Image *backBuffer = swapchainImageViews[index]->getImage();
cmdBuffer->begin();
{
backBuffer->layoutTransition(VK_IMAGE_LAYOUT_GENERAL, cmdBuffer);
instanceBuffer->updateWhole(cmdBuffer);
cmdBuffer->pipelineBarrier(
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
magma::barrier::memory::transferWriteAccelerationStructureRead);
cmdBuffer->updateAccelerationStructure(topLevel, instance, scratchBuffer);
cmdBuffer->pipelineBarrier(
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
magma::barrier::memory::accelerationStructureWriteShaderRead);
cmdBuffer->bindPipeline(pipeline);
cmdBuffer->bindDescriptorSets(pipeline, 0,
{
descriptorSet,
swapchainDescriptorSets[index]
});
cmdBuffer->traceRays(shaderBindingTable, width, height, 1);
backBuffer->layoutTransition(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, cmdBuffer);
}
cmdBuffer->end();
}
};
std::unique_ptr<IApplication> appFactory(const AppEntry& entry)
{
return std::unique_ptr<TransformApp>(new TransformApp(entry));
}