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agents: the quality governor note covers the counted excursion
CI
#1022:
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governor: answer a sustained 17.67-33.34ms overrun on the per-frame path
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veg: the tier-node-graph warm must be initialized before the species …
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scripts: resolve root-absolute specifiers without registerHooks, abse…
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terrain: collapse the surface splat's second octave where the sampler…
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shadow: the browser cascade arm measures the shipped budget, not a pi…
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shadow: the far cascades time-share one redraw per frame instead of a…
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#1016:
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collider-ring-frame-cost-witness: pin the grade the committed tree pr…
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check: pin the terrain vertex stencil witness in the gpu-free gate
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scripts: longtask-stack-witness measures trees, p99 and per-frame CPU…
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grass: re-take the near LOD per clump as the player moves
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terrain: the vertex normal stencil spends two taps on the tangents, n…
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veg: slice the species build and the prewarm at a unit of work, and c…
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render: a first use builds its pipeline off the draw path, never insi…
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perf: witness the governor's hitch reaction and its frame-time effect…
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scripts: bound the collider ring witness's pressure arms by a frame p…
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scripts: make the landscape-change hitch witness count the GPU work u…
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terrain: pin the rendered near-field density at collider res against …
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#1005:
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scripts: measure the collider ring's per-frame build and eviction cost
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server: measure the per-recipient snapshot encode against the pre-fix…
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client: the boot shader wait now reads the live pipeline cache
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scripts: pin the HUD diff witness against a full-replacement control
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scripts: pin the physics LOD/budget witness on its measured per-frame…
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client: regenerate the SDK typings for the committed AppContext
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client: build a TSL node graph once, before the object that needs it …
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