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ci: build WebGL via GameCI, captures d'écran et GitHub Pages - #1
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011bFHvSTWinQBdX2SHCToUd
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011bFHvSTWinQBdX2SHCToUd
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011bFHvSTWinQBdX2SHCToUd
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011bFHvSTWinQBdX2SHCToUd
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Requested by la famille · project thread
Quoi
.github/workflows/webgl.yml: build WebGL avecgame-ci/unity-builder@v4(Unity 2019.3.0f1, version GameCI la plus proche de la 2019.3.0b6 du projet), cache du dossierLibrary, sous-module Standard Assets récupéré..github/scripts/captures.mjs: lance le build dans Chromium headless (rendu logiciel SwiftShader) et enregistre 5 captures du canvas (démarrage, menu, jeu, vol), publiées en artefactcaptures.master: la version jouable est publiée sur GitHub Pages.Prérequis
UNITY_LICENSE(contenu du.ulf),UNITY_EMAIL,UNITY_PASSWORD.Pilote réutilisable pour les autres projets Unity (changer
UNITY_VERSION).Generated by Claude Code