Unity-side import and validation tools. Place this repository at
Assets/unity-extraction-validation inside a compatible Unity project; this is
an Assets subtree, not a standalone Unity project.
_CheckTool: extraction-run checks and incremental synchronization to Clean. See_CheckTool/README.md.HSR-4.4/Profiles: historical HSR 4.4 extraction contract. It is not a validated HSR 4.6 parser or profile.SR/EditorandZZZ/Editor: legacy version-specific import and preview helpers. The historicalSRdirectory and source identifiers have not been mechanically renamed because serialized asset and script references must be migrated together.
The current HSR client target is 4.6. Version numbers identify source evidence, not a promise that every importer supports that version. Never relabel old TypeTrees, extraction runs or captures as new-version data.
Current static Shader reconstruction helper sources live in
my-hook-tool/unity.
The local Assets/RenderDocShaderSamples experiments are outside this Git
subtree; generated game assets are not included here.
Commit tools, profiles and documentation. Keep raw game packages, extraction runs, Clean outputs and captures outside source control. Import HoyoToon or other optional third-party render integrations separately when a legacy workflow requires them; their source is no longer bundled in this repository.