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Unity 资源提取验收场:导入恢复、材质与绑定检查、角色规范化及内容验证。

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Unity Extraction Validation

Unity-side import and validation tools. Place this repository at Assets/unity-extraction-validation inside a compatible Unity project; this is an Assets subtree, not a standalone Unity project.

Current Scope

  • _CheckTool: extraction-run checks and incremental synchronization to Clean. See _CheckTool/README.md.
  • HSR-4.4/Profiles: historical HSR 4.4 extraction contract. It is not a validated HSR 4.6 parser or profile.
  • SR/Editor and ZZZ/Editor: legacy version-specific import and preview helpers. The historical SR directory and source identifiers have not been mechanically renamed because serialized asset and script references must be migrated together.

The current HSR client target is 4.6. Version numbers identify source evidence, not a promise that every importer supports that version. Never relabel old TypeTrees, extraction runs or captures as new-version data.

Current static Shader reconstruction helper sources live in my-hook-tool/unity. The local Assets/RenderDocShaderSamples experiments are outside this Git subtree; generated game assets are not included here.

Source Control

Commit tools, profiles and documentation. Keep raw game packages, extraction runs, Clean outputs and captures outside source control. Import HoyoToon or other optional third-party render integrations separately when a legacy workflow requires them; their source is no longer bundled in this repository.

About

Unity 资源提取验收场:导入恢复、材质与绑定检查、角色规范化及内容验证。

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