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I did not implemented number of elements as, even if I did some tests ,it did not work properly as it is difficult to control them because it depends on the path length and size in the canvas. Anyway, it could be controlled with the sup-path effect and animate the complete parameter
If i may, scale seems confusing to me, it implies scaling something which have a defined length/size. Size would be a better way of describing it. What was your point in changing it ? (genuine question i do not understand :) )
Edit : ok i got it, sorry for the misunderstanding !
So the scale parameter scales the entire dashes including spacing between them ? that is perfect ! what is the anchor point of this scaling ? origin node of the path ?
And of course no problem with number of elements,
it could be controlled with the sup-path effect
It could, but you'll have to put a lot of precise keyframes if you want to avoid a dash being cut in half, having a number of element integer value would greatly improve animatability :)
If you prefer, i'll make another issue about only this parameter ?
Edit : ok i got it, sorry for the misunderstanding ! So the scale parameter scales the entire dashes including spacing between them ? that is perfect ! what is the anchor point of this scaling ? origin node of the path ?
Yes, it "scales" everything. It was called size but I would say scale fits better but @rodlie has the last word. And yes, it's node 0 (remember you can check it with Point mode tool and pressing shift + ctrl or shift + cmd.
And of course no problem with number of elements,
it could be controlled with the sup-path effect
It could, but you'll have to put a lot of precise keyframes if you want to avoid a dash being cut in half, having a number of element integer value would greatly improve animatability :)
By the time being is the only way...
If you prefer, i'll make another issue about only this parameter ?
Maybe yes, that way we can close this one when the feature is merged (once again, if @rodlie finds it mergeable as it will break old files and blablabla.... BTW, I guess that, if merged, it will be done for v1.1). You may try it out with GitHub Actions.
Yes, it "scales" everything. It was called size but I would say scale fits better but @rodlie has the last word. And yes, it's node 0 (remember you can check it with Point mode tool and pressing shift + ctrl or shift + cmd.
perfect ! and thanks for the tip i did not know about that ! :)
Maybe yes, that way we can close this one when the feature is merged (once again, if @rodlie finds it mergeable as it will break old files and blablabla....
all right i'll do that once it merged ! thanks for your pr that is awesome !
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pgilfernandez commentedon Apr 10, 2025
Yes, you are right, that would be a nice improvement.
I will have a look at it next week 💪🏻
samytichadou commentedon Apr 10, 2025
thanks you ! do not hesitate if you have question about it !
An extra parameter could also be number of dash elements (integer) to animate their apparition ?
pgilfernandez commentedon Apr 12, 2025
Done! #505
I did not implemented
number of elementsas, even if I did some tests ,it did not work properly as it is difficult to control them because it depends on the path length and size in the canvas. Anyway, it could be controlled with thesup-patheffect and animate thecompleteparametersamytichadou commentedon Apr 12, 2025
Perfect ! nice addition, thanks a lot !
If i may,scaleseems confusing to me, it implies scaling something which have a defined length/size.Sizewould be a better way of describing it. What was your point in changing it ? (genuine question i do not understand :) )Edit : ok i got it, sorry for the misunderstanding !
So the scale parameter scales the entire dashes including spacing between them ? that is perfect ! what is the anchor point of this scaling ? origin node of the path ?
And of course no problem with
number of elements,It could, but you'll have to put a lot of precise keyframes if you want to avoid a dash being cut in half, having a number of element integer value would greatly improve animatability :)
If you prefer, i'll make another issue about only this parameter ?
pgilfernandez commentedon Apr 12, 2025
Yes, it "scales" everything. It was called
sizebut I would sayscalefits better but @rodlie has the last word. And yes, it'snode 0(remember you can check it withPoint modetool and pressingshift + ctrlorshift + cmd.By the time being is the only way...
Maybe yes, that way we can close this one when the feature is merged (once again, if @rodlie finds it mergeable as it will break old files and blablabla.... BTW, I guess that, if merged, it will be done for v1.1). You may try it out with GitHub Actions.
samytichadou commentedon Apr 14, 2025
perfect ! and thanks for the tip i did not know about that ! :)
all right i'll do that once it merged ! thanks for your pr that is awesome !