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Fix squeezed rendering in 640x200, 640x240 and 768x240 - #32

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mikrosk wants to merge 1 commit into
jonof:masterfrom
mikrosk:pr_wide_aspect
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mikrosk wants to merge 1 commit into
jonof:masterfrom
mikrosk:pr_wide_aspect

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@mikrosk

@mikrosk mikrosk commented Oct 24, 2026

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Modes with a width of at least twice the height are 4:3 screens with wide pixels. They were treated as widescreen and drawn squeezed. Correct their pixel aspect instead.

@jonof

jonof commented Oct 26, 2026

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There are PC monitors with 2.35:1 aspect ratios and square pixels. If this is to support Amiga resolutions, then you might want to be choosy with the condition.

@mikrosk

mikrosk commented Oct 26, 2026

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Hmm, good point. It is to support Atari resolutions; I will look into this further.

@mikrosk mikrosk closed this Oct 26, 2026
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mikrosk deleted the pr_wide_aspect branch October 26, 2026 13:06
@mikrosk

mikrosk commented Oct 26, 2026

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You were right, this wasn't a very robust fix. Not worth offering upstream.

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3 participants