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Matěj Štágl edited this page Jan 16, 2019
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Draw functions are essential to render sprites, text, particles, shapes and control the way they will be rendered - color, alpha, culling, rasterizing and other. In general, Simplex can render only two types of things - triangles and sprites. Both of these are rendered on a different basis, triangles are processed almost entirely on a graphical card with 3D acceleration, while sprites are drawn on a processor. That means that you can zoom in almost infinitely and all basic forms & primitives will be rendered lossless due to being essentially just a bunch of vectors. Sprites on the other hand are processed as 2D textures.