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microsoft/hlsl-specs#832 is up which in it's current state spells out the macros for serializing/deserialzing the binary format in DXC. Even though its likely to change that version can be used as part of the final implementation.
Work is still needed to actually collect and fill the structure data in from a give shader
Notes below is info from Tex on stuff that is still needed.
For Library RDAT: Need a more complex data structures (that almost perfectly map the the spec datastructres) for all the LinAlg data that is unioned together after walking the call graph. Needs to be normalized via some cononical sorting
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V-FEXrt commentedon Jun 22, 2026
microsoft/hlsl-specs#832 is up which in it's current state spells out the macros for serializing/deserialzing the binary format in DXC. Even though its likely to change that version can be used as part of the final implementation.
Work is still needed to actually collect and fill the structure data in from a give shader
V-FEXrt commentedon Jun 22, 2026
Notes below is info from Tex on stuff that is still needed.
For Library RDAT: Need a more complex data structures (that almost perfectly map the the spec datastructres) for all the LinAlg data that is unioned together after walking the call graph. Needs to be normalized via some cononical sorting