You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
microsoft/hlsl-specs#832 is up which in it's current state spells out the macros for serializing/deserialzing the binary format in DXC. Even though its likely to change that version can be used as part of the final implementation.
Work is still needed to actually collect and fill the structure data in from a give shader
Activity
V-FEXrt commentedon Jun 22, 2026
microsoft/hlsl-specs#832 is up which in it's current state spells out the macros for serializing/deserialzing the binary format in DXC. Even though its likely to change that version can be used as part of the final implementation.
Work is still needed to actually collect and fill the structure data in from a give shader
[SM6.10] Track LinAlg shader feature usage (#8884)
[SM6.10] Define and Dump LinAlg PSV0 runtime data (#8913)
[SM6.10] Collect and Validate LinAlg PSV0 runtime data (#8929)