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[Merge after engine 2.24 release] Document rendering to cubemap faces and texture array layers - #1272
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…nd render target mipmaps
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Documents rendering into a single cubemap face or texture array layer, and how render targets handle mipmaps, on the Render Targets page. Covers playcanvas/engine#9689.
Changes:
faceandlayeroptions, one render target per face / layer sharing a texture, depth buffer options (per render target, a depth array, or a shared 2D depth texture), and sampling a texture array in a custom shader (GLSL and WGSL)TextureViewthat excludes the rendered layermipLeveloption, per-layer generation on WebGPU, and the WebGL2 workaround for rendering many layers (WebGL2: generate mipmaps only for the rendered cubemap face / array layer of a render target engine#9688)