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25 changes: 25 additions & 0 deletions examples/src/app/redirects.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,33 @@
*/
export const exampleRedirects = {
'debug/entity-inspector': 'debug/inspector',
'gaussian-splatting-fx/crop': 'gaussian-splatting-fx/cropping',
'gaussian-splatting/black-hole': 'gaussian-splatting-fx/black-hole',
'gaussian-splatting/clipping': 'gaussian-splatting-fx/clipping',
'gaussian-splatting/crop': 'gaussian-splatting-fx/cropping',
'gaussian-splatting/depth-effects': 'gaussian-splatting-fx/depth-effects',
'gaussian-splatting/depth-of-field': 'gaussian-splatting-fx/depth-of-field',
'gaussian-splatting/glass-refraction': 'gaussian-splatting-fx/glass-refraction',
'gaussian-splatting/lod-instances': 'gaussian-splatting/streamed-instances',
'gaussian-splatting/lod-streaming': 'gaussian-splatting/streamed-sog',
'gaussian-splatting/lod-streaming-sh': 'gaussian-splatting/streamed-sog-sh',
'gaussian-splatting/lut-grading': 'gaussian-splatting-fx/color-grading',
'gaussian-splatting/paint': 'gaussian-splatting-fx/paint',
'gaussian-splatting/particle-blast': 'gaussian-splatting-fx/particle-blast',
'gaussian-splatting/procedural-instanced': 'gaussian-splatting-fx/procedural-instanced',
'gaussian-splatting/procedural-mesh': 'gaussian-splatting-fx/procedural-mesh',
'gaussian-splatting/procedural-shapes': 'gaussian-splatting-fx/procedural-shapes',
'gaussian-splatting/relighting': 'gaussian-splatting-fx/relighting',
'gaussian-splatting/reveal': 'gaussian-splatting-fx/reveal',
'gaussian-splatting/shader-dissolve': 'gaussian-splatting-fx/shader-dissolve',
'gaussian-splatting/shader-effects': 'gaussian-splatting-fx/shader-effects',
'gaussian-splatting/shader-rings': 'gaussian-splatting-fx/shader-rings',
'gaussian-splatting/shadow-soft': 'gaussian-splatting-fx/shadow-soft',
'gaussian-splatting/shadows': 'gaussian-splatting-fx/shadows',
'gaussian-splatting/spherical-harmonics': 'gaussian-splatting/simple-sh',
'gaussian-splatting/splat-portal': 'gaussian-splatting-fx/portal',
'gaussian-splatting/weather': 'gaussian-splatting-fx/weather',
'gaussian-splatting/wind': 'gaussian-splatting-fx/wind',
'graphics-advanced/custom-msaa-resolve': 'render-targets/custom-msaa-resolve',
'graphics-advanced/msaa-depth-fog': 'render-targets/msaa-depth-fog',
'graphics/ambient-occlusion': 'camera-frame/ambient-occlusion',
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Original file line number Diff line number Diff line change
Expand Up @@ -517,7 +517,7 @@ const loadGSplat = (scene) => {
};

// Selectable scenes via the in-XR SCENE number row: 0 = the cave from the
// gaussian-splatting/depth-of-field example, 1 = original. The cave splat is unrotated (its proxy
// gaussian-splatting-fx/depth-of-field example, 1 = original. The cave splat is unrotated (its proxy
// is what's flipped in that example), whereas the original needs a 180° flip.
const caveAsset = new Asset('gsplat-cave', 'gsplat', {
url: 'https://code.playcanvas.com/examples_data/example_cave_01/lod-meta.json'
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8 changes: 4 additions & 4 deletions src/framework/components/gsplat/component.js
Original file line number Diff line number Diff line change
Expand Up @@ -55,13 +55,13 @@ const UNIFIED_LEGACY_HINT = 'GSplatComponent#unified now defaults to true (unifi
* - [Billions of Splats](https://playcanvas.github.io/#/gaussian-splatting/billions)
* - [Downtown Streaming](https://playcanvas.github.io/#/gaussian-splatting/downtown)
* - [Global Sorting](https://playcanvas.github.io/#/gaussian-splatting/global-sorting)
* - [LOD Instances](https://playcanvas.github.io/#/gaussian-splatting/lod-instances)
* - [LOD Instances](https://playcanvas.github.io/#/gaussian-splatting/streamed-instances)
* - [Multi-Splat](https://playcanvas.github.io/#/gaussian-splatting/multi-splat)
* - [Multi-View](https://playcanvas.github.io/#/gaussian-splatting/multi-view)
* - [Picking](https://playcanvas.github.io/#/gaussian-splatting/picking)
* - [Reveal Effect](https://playcanvas.github.io/#/gaussian-splatting/reveal)
* - [Shader Effects](https://playcanvas.github.io/#/gaussian-splatting/shader-effects)
* - [Spherical Harmonics](https://playcanvas.github.io/#/gaussian-splatting/spherical-harmonics)
* - [Reveal Effect](https://playcanvas.github.io/#/gaussian-splatting-fx/reveal)
* - [Shader Effects](https://playcanvas.github.io/#/gaussian-splatting-fx/shader-effects)
* - [Spherical Harmonics](https://playcanvas.github.io/#/gaussian-splatting/simple-sh)
* - [Streamed LCC2](https://playcanvas.github.io/#/gaussian-splatting/streamed-lcc2)
* - [Streamed SOG](https://playcanvas.github.io/#/gaussian-splatting/streamed-sog)
* - [Streamed SOG with Spherical Harmonics](https://playcanvas.github.io/#/gaussian-splatting/streamed-sog-sh)
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