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[Draft] Port compatibility patches to RimWorld 1.7 - #633

Draft
mkiplm-svg wants to merge 3 commits into
rwmt:masterfrom
mkiplm-svg:rimworld-1.7-compat-experimental
Draft

mkiplm-svg wants to merge 3 commits into
rwmt:masterfrom
mkiplm-svg:rimworld-1.7-compat-experimental

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Summary

Adds an opt-in RimWorld 1.7 / .NET 10 build path and updates compatibility code for the tested mods. The branch includes 1.7 build references and a helper to normalize local mod assemblies for Waylith. The reference DLLs are build-time inputs only; they must not be installed as gameplay assemblies.

Validation

  • The local experimental setup reached the RimWorld main menu.
  • A clean compatibility build could not be run because the .NET 10 SDK was unavailable.
  • No host-and-client multiplayer session has been tested, and this does not claim compatibility with every mod.

Review notes

Several files overlap active compatibility work, including #600, #621, and #625. Please coordinate or split/rebase as maintainers prefer. This is marked draft pending a clean build and multiplayer validation.

@mkiplm-svg
mkiplm-svg marked this pull request as draft October 19, 2026 13:35
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